Add-On Design - Scenery Design


Aircraft Design

Panel Design

Scenery Design

Help / Tutorials

Resources / Links

Adopt A Design

     
 
Ads


 
     

Flight Simulator Scenery Creator 1.2.5 FSSC is a freeware scenery designing program
This new major release includes even more support for FS2000/CFS features, better macro handling, AFD and Area16N support, detailed tutorials, Autosave, and an intuitive user interface. SCASM, by permission of Manfred Moldenhauer, is also included. The program is available in English and six other languages. No prior intallation needed. By Derek Leung. (3.6MB)

Flight Simulator Scenery Creator 1.2.7 Upgrade
FS Scenery Creator is a freeware scenery designing program. Features include an intuitive user interface, support for all versions of Flight Simulator and ability to read most standard macros. The program is available in English and seven other languages. Requires a prior installation (version 1.2.5/6) (above). This upgrade fixes the autosave bug. By Derek Leung. (733K)

Airport 2.10
Airport for Win95 is a utility allowing the construction of scenery for Microsoft Flight Simulators. It easily caters to the creation of scenery of airports, their surrounding landscape and navaids, without laborious conversions of latitudes, longitudes, distances and angles. Airport allows you to setup the whole scenery file with a graphical editor. New features include: Windows 98 Fully Compatible, Windows NT Fully Compatible, SCASM 2.19c compiler for scenery, 7 new photorealistic static aircraft macros (converted from Project Freeware Planes), Smaller program size, Increased program speed, Increased effeciency, Fixed REIL problems, Fixed runway sign macro problems, Fixed "Unexpected Error" problem, Fixed dynamic scenery on runway problems. By Brian McWilliams, Tom Hiscox, Pascal Meziat, Manfred Moldenhauer. (5.3MB)

Airport v2.60 Upgrade from Airport v2.10
Airport v2.60 is a Freeware program for composing scenery, especially airports, for Microsoft Flight Simulator. This version supports all FS versions from 5.1 through FS 2000 and CFS. Many improvements have been made including support for long file names, extended textures in r8 and bmp format, autobackup and autosave options, increased resolution to 0.1m, editing of FS2000 scenery.cfg file for exclude and flatten areas, and fixes to problems with older Airport scenery in FS2000. The upgrade includes SCASM v2.46 scenery compiler. This upgrade requires a prior installation of Airport v2.10 Original Airport written by Pascal Meziat. SCASM written by Manfred Moldenhauer Airport Upgrade by Tom Hiscox. (2.6MB)

Microsoft FS2000 Scenery Software Development Kit (scen_sdk.zip)
The Scenery SDK includes explanations and examples of the concepts and elements used to design scenery for Flight Simulator. In particular, this SDK both explains and provides a programmer's reference for the BGL graphics language; it also explains the BGL files that contain scenery. You'll find sections that include more advanced topics dealing with the specifics and subtleties of scenery design. Important: The information included in the Scenery SDK is intended as a reference for programmers. It assumes familiarity with C programming language, Macro Assembler (MASM), and game development. The information is not supported by Microsoft Product Support. (975K)

Textured Mountain Creator
Create mountains for your scenery. (67K). Chuck Dome.

'Trees' Object Libraries for FS2000/CFS SDK Module
The SDK for the new 'Trees' series of static object libraries for creating trees in FS2000 scenery. Contains documentation and 24 macros in API format for use with Airport 2.60 and similar scenery design programs. Also requires Module 0, the basic object library containing a set of generic tree types (see TREES_0.ZIP). By Gerrish Gray. (424K)

TerraBuilder(tm) v1.93 (v2.0 BETA) Scenery Design Tool
Elevated mesh terrain scenery designer for MS Flight Simulator 98, CFS and FS2K. By Misho Katulic. Version 1.93, Version 2.0 BETA. (434K)

Dynamic Object Designer
Dynamic Object Designer DOD v3.0 - full installation. DOD is a Win95/98 utility to create dynamic sceneries forFS98. You can create flight paths manually using simple commands or by drawing your path on a graphic as well as using recorded flight data files. Easy commands allows you to use a common path by one or more aircraft at different intervals of time and positions. You can also add in your scenery any converted custom aircraft showing the liveries of your choice. This version offers for the first time static libraries with 200 ready made objects. The program comes with a detailed help on line, also you can d/l the demo file EASTDYN3.ZIP with extra help and information of the program. By Rafael Garcia Sanchez. (3MB)

Visual Object Designer 3.0 - Part 1 (vod30-1.zip) File size (2.6) | Part 2 (vod30-2.zip) File size (2.3MB)
Windows 95/98 utility for Microsoft Flight Simulator FS5/FSFW95/FS98 and Combat Flight Simulator. A utility to generate a great variety of objects for scenery design, like hangars, towers, control towers, lines, surfaces runways, roads, docking systems and more. Making use of some primitive forms, like cubes and pyramids, you can build simple objects like a new building or complex ones like terminals and gates using the standard VOD textures. The program also generates and uses API macros for use with the Airport program and also generates compatible macros to use with the ASD program from Abacus v1.1 and v2.0. This version comes with a set of 26 macros in API format. This program requires the VOD standard texture file VODTEX30.ZIP (930k). By Rafael Garcia Sanchez.

DOD Static Library Files. (dodslib1.zip)
Dynamic Object Designer Static Library Files for FS98. This is a collection of 200 static 3D objects for scenery design, like hangars, control towers, buildings, terminal and gates, bridges and more. The files are part of the release of DOD v3.0. You will also need the standard VOD textures file VODTEX27.ZIP. By Rafael Garcia Sanchez.

DOD Static Aircraft Library Files (dodlib05.zip)
Dynamic Object Designer Aircraft files. Required by several dynamic scenery files & others. (986K)

Scenery Disassembler v1.9 for MSFS
SCDIS can disassemble BGL files, which are MSFS scenery files, and convert them into SCASM source files. By Takuya Murakami. (137K)

FLIGHT SIMULATOR EDITOR 2000 RUNWAY
This program is a Windows utility that will allow you to edit and modify all runway data which are incorporated in FS2000 BGL files. Requires VB 4 runtime files, if you don't have these. By Hervé Sors. (139K)

Flight Simulator Scenery Creator
(Official) FS Scenery Creator is a high-level graphical scenery creator. The program allows for the creation airports. This program does not require a previous installation. FSSC can now convert Airport 2.xx files. MSVBVM50.DLL is required, but not included (should be in your Windows/System folder - if not - here (650K)). This is an official release. By Derek Leung. (160K)

Scenery Designers Toolkit v. 1.01
This program lets you manipulate Airport (APT) files so that you can translate (move) and rotate your scenery. This version lets you choose which objects to manipulate and import/export features are added. by Pelle F. S. Liljendal. (691K)

Area Manager, a scenery file sorter.
It helps install new scenery, tidies your scenery folders and allows you to disable scenery easily and quickly. (1.1MB). Update for this (49k).

FS2000 Extended-Bitmap Editing Utility (updated) Bmp2000
Utility to allow the editing of the Extended-Format Bitmaps supplied with Combat Flight Simulator and FS2000. Edit Images and Sub-Images in your favourite Paint Program. Create Extended-Format Bitmaps from ordinary Images (most formats).Edit 8 bit Transparency. Now updated to support the direct editing of AF99 Aircraft textures (*.?AF) with conversion to Extended Bitmap for use in CFS and FS2000. Also includes a simple Transparency View option for 8 bit Images and a Batch-conversion option. By Martin Wright. (310K)

Airport 2.02 Textures (txtur202.zip)
Required by many scenery add-ons. (155K)

ASD Textures (ASDv2Textures.zip)
Required by many scenery add-ons. (702K)

NOVA GOLD TEXTURES Release 1 for FS2000 and CFS2
This file contains a selection of 24 photorealistic textures with night effects of some common objects used in scenery design, as hangars, finger gates and terminals. By Rafael Garcia Sanchez. (1.3MB)

NOVA Docking and odometer systems V1.2 program for CFS2 and FS2000
This is an utility to add some visual taxing aids to the scenery ,as a docking system, odometers, approach progress bars and a marshaller. The program requires a prior full installation of the NOVA program. NOVA is a shareware program, this utility is free for registered users, for non registered users this addon will only work in demo mode. Help files and file examples are included.By Rafael Garcia Sanchez. (1.3MB)

NOVA TEXTURES Release 3 for the CFS2 and FS2000
This file contains some textures used to design control taxing aids for scenery design, as docking systems,odometers, approach progress bars and marshaller. This file replaces all the textures used in the NovaTxt2.ZIP file By Rafael Garcia Sanchez. (170K)

VOD Textures V. 3 (vodtex30.zip)
Visual Object Designer 3.0 a Windows 95/98 utility for Microsoft Flight Simulator FS5/FSFW95/FS98 and Combat Flight Simulator. A utility to generate a great variety of objects for scenery design, like hangars, towers, control towers, lines, surfaces runways, roads, docking systems and more. Making use of some primitive forms, like cubes and pyramids, you can build simple objects like a new building or complex ones like terminals and gates using the standard VOD textures. The program also generates and uses API macros for use with the Airport program and also generates compatible macros to use with the ASD program from Abacus v1.1 and v2.0. This version comes with a set of 26 macros in API format. This program requires the VOD standard texture file VODTEX30.ZIP. Part 1 of 2. By Rafael Garcia Sanchez. (931K). R Garcia Sanchez.

Visual Object Designer v3.0a Update
A program update for VOD v3.0 . You need to download and install first the complete version before using this update. This is a Windows 95/98 utility for FSFW95/FS98 and for CFS. A freeware utility program to generate a great variety of objects for scenery design, like hangars, towers, control towers, lines, surfaces runways, roads, docking systems and more. Making use of some primitive forms, like cubes and pyramids, you can build simple objects like a new building or complex ones like terminals and gates using the standard VOD textures. The program also generates and uses API macros for the Airport 2.x program, and also generates compatible macros to use with the ASD program from Abacus v1.1 and v2.0. By Rafael Garcia Sanchez. (358K)

FSBAT11
Program to create buildings for FS98, FS95 or FS5. Generate SCASM and macros for AIRPORT. (305K). D Halatre

ConvR8 Texture Converter
Any->R8 R8->BMP Specialised Image Conversion Program for the Conversion of any supported Image to the FS standard R8 Texture Format and from R8 to BMP. All main Image types supported. Convert direct from Jpeg to R8 with good quality remapping to the FS Palette and automatic resizing to 256x256. Convert R8 to Bmp for Editing or Edit from within the program in your favourite Paint Program. Optional pre-cropping and dithering. By Martin Wright. (254K)

Dynamic & Static scenery creator
Enables easy creation of D & S scenery. (147K). Chuck Dome

FS2000 Extended-Bitmap Editing Utility Bmp2000
Utility to allow the editing of the Extended-Format Bitmaps supplied with Combat Flight Simulator and FS2000. Edit Images and Sub-Images in your favourite Paint Program. Create Extended-Format Bitmaps from ordinary Images (most formats). Supports all FS2000 bitmap types - 8/16/32 bit. Added features for creating problem-free replacement Ground textures, for the batch-conversion of multiple images, subimage smoothing, enhanced transparency editing and more. By Martin Wright. (537K)

FreeSC Beta 3
FreeSC is powerful scenery compiler for MSFS/CFS, and has compatibility with SCASM. FreeSC has many features: user defined function, preprocessor, control structures etc. FreeSC is free and open source software. You can use it not only for freeware but also commercial purpose. By Takuya Murakami. (474K)

Scenery Disassembler v2.0 for MSFS/CFS
SCDIS can disassemble BGL files, which are MSFS/CFS scenery files, and convert them into SCASM/FreeSC source files. By Takuya Murakami. (57K)

FS2000/CFS/FS98/FS95/FS5 runway generator utility
Creates runways using a simple interface. Requires Windows 3.0 or higher. By Chuck Dome. (436K)

FreeSC Beta
4 FreeSC is powerful scenery compiler for MSFS/CFS, and has compatibility with SCASM. FreeSC has many features: user defined function, preprocessor, control structures etc. FreeSC is free and open source software. You can use it not only for freeware but also commercial purpose. By Takuya Murakami. (477K)

Flight Simulator Scenery Creator 2000 Beta 3
FS Scenery Creator is a high-level graphical scenery creator. The program allows for the creation of local scenery (airports). This program does not require a previous installation. FreeSC is now included as a scenery compiler. Several files, including MSVBVM50.DLL and SCASM.zip required, but not included. By Derek Leung. (835K)

GroundMaker beta1 - Part 1 (2.1MB) | Part 2 (1.9MB) | Part 3 (2.5MB)
A ground scenery design package for the advanced scenery designer. Lets you draw multiple shapes into one RefPoint() and add multiple levels of complexity to your ground scenery. Requires all 3 files to be unzipped to the same directory. Comes with SCASM239. FS2000 compatible only. Freeware by Vincent Koch. 3 part download.

FS2000 Thermal Soaring Scenery Editor
A Windows based program for making thermal soaring scenery for FS2000. Thermals are marked with textured 3D cumulus clouds. Requires SCASM by Manfred Moldenhauer and Visual Basic 5.0 SP3 runtime libraries not included in this download. Freeware by Ed Dumas Sr and Claude Vermonet. (211K)

FS2000 DP-CLE Coast Line Editor
Ver.1.0.0.8 by Masakazu Irie Thank you for downloading my DP-CLE program for Scenery Creator. This program can edit BGL files for coast line in FS2000 folder. (225K)

SDL Editor for use with FSDS and FS2000
Now you can add several pre-compiled aircraft and scenery variable macros together to make one SDL for your FSDS project.Build your own custom timers included. Written in Visual Basic 6.0 All files included.No knowledge of Scasm needed. It does it all for you. By Mike Crosthwaite. (2.8MB)

FSUIPC Developer's Kit
This is the first release of the Developer's Kit for FSUIPC. You will need FSUIPC.ZIP as well, with at least FSUIPC Version 2.1. The current version is 2.2. Network users will need WideFS version 4.01 or later. The current version is 4.2. Peter Dowson, with thanks to Pelle Liljendal and Chris Brett. (1.3MB)

SCASMFront is a windows front end for the SCASM scenery assembler
SCASM _is not_ contained in this package, the latest version can be obtained from The first time you use this program it will try to locate SCASM.ZIP it will save this location in the registry, so that you can use the program the next time without this inquiry. As a first step you will have to "open" the source code file, then you can compile it as often as you want as long as you do not change its location or name; so you can reedit the source code if SCASM reports any errors. (1.5MB)

BGLC is used for building BGL scenery or MDL files
BGLC.ZIP has built into it (as a resource) all the files needed to make BGL scenery (all the include files, and MASM) so this is the only tool anyone needs to make scenery. It also does not require the input file to be a pure asm file, BGLC will add the proper ASM headers/footers if needed, the input file can just start out with BGL macros. (857K)

DP-CLE Coast Line Editor Ver.1.1.0.1
This program can edit BGL files for coast line in FS2000 folder.Changed functions from Ver.1 to Ver.1.1 1) Can save and load all of the data witch you have edit on the screen with the situation by "Project open" and "Project save" function. 2) Add "Area delete mode" on Tool-bar. 3) Add the zoom function to "Sync mode". by Masakazu Irie. (294K)

M98toBGL
Utility designed to convert user designed aircraft model (.MDL) files for FSFW95, FS98 or FS2000 into static scenery source files. Trevor de Stigter. (1.2MB)

Scasm 2.04
(52K)

MAT's Scasm Editor V 1.0
Tool for advanced object designers. Features support f.e. pseudoloops, substitution of bitmap(), Transform_Mat, nested mif/melse, LocalVarbase, library objects and more. It also supports the working with own scasm templates and generating of simple objects for testing. The editor is founding on the knowledment and experiences of Martin Wright, Andreas Klisch and myself. By Ralf-J. Triebel (X_MAT) Mushy Peas Design Group. (977K)

NOVA Clocks and events V1.2 program for FS2000 and CFS2
This is an utility to add working clocks showing the FS real local time to your scenery. The program also includes a new set of 5 tools to allow you to create dynamic objects based on a given hour and time of the day, or base on the selected radio frequency COM1 or COM2, as well as dynamic windosocks, flags, fountains, water falls and more. Help files and example macros included. The program requires a prior full installation of the NOVA program. NOVA is a shareware program, this utility is free for registered users, for non registered users this addon will only work in demo mode. Help files and file examples are included.By Rafael Garcia Sanchez. (1.6MB)

TBSplit v1.1- Terrabuilder Split Utility
A utility to speed up the process of splitting terrabuilder files into two separate bgl files until a new version of TB is released. by David Glaister. Based on the knowledge of Andras Kozma, Alexander Schmidt and Misho Katulic. (67K)

Terrain Model File Documentation Version 0.1 FS2000 / CFS2
This file desribes some of the undocumented features of the Microsoft Scenery SDK, as well as parts of the binary structure of the tmf files. Hopefully, one day this will be a complete reference to the post FS7.0 terrain scenery. By Christian Stock. (16K)

Flight Simulator Scenery Creator 1.2.12 Upgrade
FS Scenery Creator is a freeware scenery design program. Using an easy user interface available in English and seven other languages, users can quickly create scenery for any version of Flight Simulator. This upgrade requires a previous 1.2 installation. By Derek Leung. (557K)

FS2000 Utilities Citybuilder Vers.1.0
Application to create Scenery with many 3D-Objects (Cities, Woods) in one Api-Macro.Contains some Scenery-objects. Import of EOD-Apis is possible. Freeware by Jens Wilke. (6.5MB)

MACROCONVERTER
A utility to convert API macros into SCM macros that are compatible with ASD version 2. Version 1.1 fixes some bugs in the origional version. By Arno Gerretsen. (45K)

Airport v2.60 Upgrade to Build 116
This file should be installed only by Users who have previously installed any build of Airport v2.60. If upgrading from v2.10, get the full v2.60 installation. This install upgrades the program executable and on-line help files only. Original Airport written by Pascal Meziat. Airport v2.60 Upgrade by Tom Hiscox. (1.9MB)

Airport v2.60 Build 116 Full Install
Freeware program for composing airport scenery for Microsoft Flight Simulator. This version supports FS versions through FS 2000 and CFS II. Many improvements have been made to support Windows 98/2000 and FS2000. The install includes SCASM v2.50 scenery compiler. Users with prior installation of Airport v2.60 should install the Build Upgrade.
Original Airport written by Pascal Meziat. Airport v2.60 by Tom Hiscox. SCASM written by Manfred Moldenhauer and used with permission. (6.7MB)

FS2000 Easy Object Designer (EOD) 2.0.50
EOD is for designing and producing 3D objects for use in scenery creation. Produces API files for scenery design programs such as Airport, GroundMaker, FS Scenery Creator, or SCM files for ASD. Easily create trees or photorealisic buildings with night lighting. Full installation package. Freeware. By Matthias Brueckner. (1.6MB)

Update only
For those with previous version. (369K)

Airport v2.60 Build 120 Full Install
Freeware program for composing airport scenery for Microsoft Flight Simulator. This version supports FS versions through FS 2000 and CFS II. Many improvements have been made to support Windows 98/2000 and FS2000. The install includes SCASM v2.50 scenery compiler. Users with prior installation of Airport v2.60 should install the Build Upgrade. Original Airport written by Pascal Meziat. Airport v2.60 by Tom Hiscox SCASM written by Manfred Moldenhauer and used with permission. (6.9MB)

Airport v2.60 Upgrade to Build 120
This file should be installed only by Users who have previously installed any build of Airport v2.60. If upgrading from v2.10, get the full v2.60 installation. This install upgrades the program executable and on-line help files only. New features include thin roads and lines, color configuration, see SCASM code by object, and improved background map handling. Original Airport written by Pascal Meziat. Airport v2.60 Upgrade by Tom Hiscox. (2MB)

Nimitz Class Aircraft Carrier
".fsc" source file to create FS2000/FS2002 scenery with Abacus Flight Simulator Design Studio. The package contains all necessary files and textures to create all Nimitz class carriers. Version 1.6 of FSDS needed to use the model. By Javier Fernández. (2.8MB)

Sand textures
For use in scenery design. By Joshua S.H. (14K)

GZR_Water Base Anywhere Version 1.0
By Richard "GZR_Frenchy/Frenchy 335th" Charlebois GZR_Water Base Anywhere is a Fs2002Pro/CFS2 Float Plane Entry Point Tutorial. This package consists of a scenery folder with an Entry Point in Puerto Rico (Fernano Luis Ribas Dominicci) [TJIG] together with the FS Scenery Creator Source Code to produce the Entry Point and an antenna to help in schematic navigation. (453K)

FS2002/FS2000/CFS2 NOVA v1.6
Utility program to design 3D objects for scenery design for Microsoft Flight Simulator 2000, 2002 and Combat Flight Simulator 2. Build your custom hangars, control towers, buildings, bridges, terminals, gates, houses, file libraries, lamps and more in an easy way. This version includes two add-on program files to make special and powerful macros with dynamic effects, as dynamic windsocks, flags, sliding hangar doors controlled by distance or frequencies, buildings with helipads, clocks showing the real time in FS2K, special controllers and effects files, and much more. A grand total of 42 different tools to make a large variaty of shapes and special dynamics effects. Shareware by Rafael Garcia Sanchez. (5.6MB)

NOVA V1.6 Help files
This files contains the entire help files of NOVA. By Rafael Garcia Sanchez. (7.2MB)

NOVA OGL Plug in for Architect 2002 for FS2000 and FS2002
This plug in available for NOVA users will generate an OGL macro file that will allow you to preview your 3D objects created by Nova while working in your scenery designs in Architect 2002. OGL files are created every time you save your macro files. This update fixes previous scaling problems. By Rafael Garcia Sanchez. (141K)

Gerrish's Trees Library for FS2000/2 Release 3
Updated Version FS2000 & FS2002 Scenery / Scenery Design. This is my complete Trees Object Library, updated and re-issued as a single package. (Not to be confused with my series of Autogen tree replacements for improving the default trees in the FS2002 landscape, see the separate downloads GTL_AGEN.ZIP, MSTREES.ZIP, and MSTREES2.ZIP). The package includes the Trees Library file itself and all required textures, with simple instructions for use with any sceneries, old or new, that state that they need "Gerrish's Trees Library". The textures come in two versions: the original set designed for FS2000/2 and an updated set for use with FS2002 only.
Also included is a revised version of the SDK for scenery designers for the creation of sceneries incorporating these high-quality trees. The library provides 20 different styles of tree (including deciduous types, conifers, and a couple of palms), each available in a range of shapes and with various patterns of seasonal behaviour for use in different parts of the world, giving a total of 1600 variations, each of which can be used at any desired size, from a 1-2m high bush to giant, 100m tall, forest firs. The 24 different API macros in the SDK allow the trees to be placed either as individual specimens or in various realistic groupings. (3.2MB)

'Trees' Object Libraries for FS2000/CFS SDK Module
The SDK for the new 'Trees' series of static object libraries for creating trees in FS2000 scenery. Contains documentation and 24 macros in API format for use with Airport 2.60 and similar scenery design programs. Also requires Module 0, the basic object library containing a set of generic tree types (see TREES_0.ZIP). By Gerrish Gray. (424K)

LWMDraw4 -- FS2002 Scenery Design
LWMDraw4 is developed to be an easy to use and helpful time saving tool for placing free design shapes or photoreal default type water areas such as lakes "with effects" onto the FS2002 terrain surface generating a "ready to assemble" LWMSource.asm file. Features include the addition of default type FS2002 roads/lines/shorelines, Polygons, and LandClass with the generation of a separate VTPSource.asm file as well. Includes many additional features, a new tabbed interface, and more options explained within the detailed Help menu along with Quick Start Guide menu for fast placement. Freeware by Ken Nelson. (1.8MB)

FS2002 Aircraft: Quasi aircraft for use in scenery design
Just load it up, switch to slew mode and top down view. Hit the back space key and start noting measurements, longitude, latitude, heading and altitude info. If you use Airport for Windows v165 or later, you can use the FSIPCP interface. English measurement version. Includes FSDS2.20 source file by Lou Volland. (97K)

FS2002 Aircraft: Quasi aircraft for use in scenery design
Just load it up, switch to slew mode and top down view. Hit the back space key and start noting measurements, longitude, latitude, heading and altitude info. If you use Airport for Windows v165 or later, you can use the FSIPCP interface. Metric measurement version. Includes FSDS2.20 source file by Lou Volland. (91K)

Updated TCalc2004: TCalc2004.zip ( a useful locational calculator for Terrain Data File design )
TCalc2004 requires the use of FDSConnection.dll ( included in the package). FSDConnection is provided free, TDFCalc.zip ( a useful locational calculator for Terrain Data File design ). LandCalc ( a useful tool for the creation of CUSTOM textures, for use in landclass BGLs ). TMFViewerCalc.zip ( a useful locational calculator for Terrain Data File design ). By Richard Ludowise. (1.8MB)

FS2004 User Friendly Scenery Design Package
A fully self-contained package for placing FS2004 default library objects in the sim scenery using the Scenery SDK released by Microsoft in December 2003. The package is aimed at those with little or no scenery design know-how or experience and contains a detailed tutorial and instructions. Roger Mole. (5.3MB)

Visual Index for FS2004 Scenery Objects
This list of objects is designed to supply the FS2004 scenery developer with an easy reference to view some of the objects in the Microsoft FS2004 SDK, and particularly Roger Mole's excellent scenery design package. Covers 197 basic objects. Simply click on an object to view. Microsoft Excel required. Kevin Ryan. (8.5MB)

SCENERY DESIGN TUTORIAL (Chapters 1-4)
This tutorial is designed to introduce the beginner to the world of scenery design. Chapter 1 defines the terminology used in scenery design. Chapter 2 introduces AFCAD2 by Lee Swordy Chapter 3 introduces FSSC by Derek Leung and shows you how to manipulate thrid party macros and how to utilize AFCAD with FSSC for better placement of macros. Chapter 4 introduces NOVA v1.6 by Rafael Garcia Sanchez for creating your own macros for scenery design. Future chapters will delve deeper into NOVA and explore other scenery design programs, such as FSDS and EOD. Written by Todd Lucas. (2.2MB)