FS2002 Aircraft
Download: a-4a.zip (1102 KB)

Author: Marc Czygan
Date: 23 Mar 2003
FS2002 Douglas A-4A Skyhawk of VA-43.
This is a re-painted version of Denis da Silva's "A" model, repainted to represent A-4A Skyhawk 139966 of VA-43, in 1957.



FS2002 Aircraft
Download: a-4bva22.zip (1007 KB)

Author: Marc Czygan
Date: 23 Mar 2003
FS2002 Douglas A-4B Skyhawk of VA-22.
This is a re-painted version of Denis da Silva's model, repainted to represent A-4B Skyhawk 142520 of VA-22-DET-R, based on the USS Kearsarge.



FS2002 Aircraft
Download: aav73tao.zip (1259 KB)

Author: Michael Pearson
Date: 23 Mar 2003
FS2002 Transaero Boeing 737-300.
Transaero textures for the Boeing 737-300 by AI Aardvark, registration EI-CXR; and comes with 32-bit reflective textures. Transaero uses a mix of 737-200s, -300s, and -700s in their fleet for short-haul work. This aircraft is primarily for AI use but can be flown also. Original aircraft by AI Aardvark required to fly, Transaero textures by Michael Pearson.



FS2002 Aircraft
Download: aw732180.zip (2875 KB)

Author: Patrizio Fangio
Date: 23 Mar 2003
FS2002 Boeing 737-200, America West Airlines, N180AW.
Repainted by Patrizio Fangio.



FS2002 Scenery
Download: beynes1.zip (4252 KB)

Author: Thierry Ogerau
Date: 23 Mar 2003
FS2002 Scenery Beynes-Thiverval - LFPF France.
The sailplane dedicated airfield closest to Paris. Hosts an active French soaring club and a World Champion. Home base of the author Thierry Ogerau. Accurately designed without photographic texture, scenery features airport and factory buildings, detailed vegetation, seasonal effect, people, animated windsock, static aircraft and sailplanes, vehicles, animals, night effects. Plus cumulus and thermals for 300 Km cross-country soaring flights. All textures included.




FS2002 Aircraft
Download: cpabetsy.zip (7694 KB)

Author: Mark Beaumont
Date: 23 Mar 2003
FS2002  Douglas DC-3, Cathay Pacific, 'Betsy', VR-HDB.
The DC-3 'Betsy', converted from a C-47, was the founding aircraft of Cathay Pacific Airways, serving the line between 1946-1955. Based on Jan Visser's legendary DC-3 model for FS2000, updated for FS2002, this package includes both her original and later liveries. Transparent cabin windows with authentic gunports in the early version - they were pioneering days!, full nightlighting, lit 3D interior with opening passenger door, boarding steps/ladder and other details. Includes FS2002 panel by Jorge 'Eko' Salas and FS2002 lights fix by Paul Pridmore. Repaints by Mark Beaumont.



FS2002 Scenery
Download: genevav2.zip (6129 KB)

Author: Marcello Lugari
Date: 23 Mar 2003
FS2002 Geneva - Cointrin Airport Switzerland, beta 2 Version.
This scenery is a reworking of an old scenery for MS FS98 and FS2000.



FS2002 Scenery
Download: laswamp2.zip (3041 KB)

Author: Tom Constantine & Captain Keith
Date: 23 Mar 2003
FS2002 Louisiana Wetlands Part 2.
Marcello Field, Boutte Louisiana. Series based on small, private & un-regulated airfields & seaplane docks in the Louisiana Swamps. Requires "TREES_V3.zip".



FS2002 Panels/Gauges
Download: pg_a310.zip (6010 KB)

Author: Paul Golding
Date: 23 Mar 2003
FS2002 Airbus A-300-600/310 Panel.
Semi photoreal panel with pilot and convention view together with full 2d cockpit views, overhead panel, vector PFD gauge, vector multi-mode ND with dimmer control and realistic autopilot. Also includes Airbus altitude call-outs and other things.



FS2002 Aircraft
Download: skyp.zip (3004 KB)

Author: Giovanni Clemente & Paul Heaton
Date: 23 Mar 2003
FS2002 Buccaneer FSDS2.
New model of the famous Bananaa jet. FSDS2 mouving: wing, gear, suspension, canopy, hook and spoiler. MKs2B BlackburnHSBuccaneer.Gulf War " Sky Pirates". FSDS2 Model and texture by Giovanni Clemente. Repaint by Giovanni Clemente and Paul Heaton.




FS2002 Scenery
Download: vale2003.zip (3255 KB)

Author: Sabino Yacobone
Date: 23 Mar 2003
FS2002 International Airport "Arturo Michelena".
This scenery is the design of the INTERNATIONAL AIRPORT “ARTURO MICHELENA” for FS2002, version 2003. In this version the tarrain textures and the location approach as it was fixed with geographical data. Beside this, a mora realistic city was added by using a tool of auto generation which avoid to add aditional objects. Also, in this ocation I added the Aserca hangar for our friedns of Aserca Virtual which doesn’t exists in real life. The doors of the hangars open when the aircraft gets close to it and they close when it gets away. As the real airport has a VOR it was also added to this scenery with the same frecuency of the real one 117,40.



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